Browse Technologies

Displaying 1 - 5 of 5


MemoryMonitor: An real time neuroscientific learning monitor that knows whether you will later remember something you see

We all wish that we could know if we were going to later remember something, the moment that new information enters our brain. For example, if we could predict whether our children would later remember a vocabulary word, then we could have them spend more time on the words they will not remember. A group of neuroscientists at Vanderbilt University has developed a way of measuring and analyzing brain activity that achieves this goal of predicting later memory as we study and view new information. The procedure involves measuring brainwaves from just two electrodes on the head as people view pictures, words, or virtually any kind of information that a person hopes to remember later.


Licensing Contact

Masood Machingal

615.343.3548

Modeling Eyesight:A Mathematical 3D Representation of Vision

Vanderbilt researchers have developed a model for representing the complex geometrical and biochemical basis for vision. The model and corresponding software is built on real-world biochemical parameters, and as such, has great potential for use as an educational tool. It is envisioned that the model and software will be coupled with an interactive graphical user interface whereby students of all ages can engage with an animated model of the eye to learn more about how our eyesight works. Doing so will enable students to discover how mathematics and biology can be joined to study the biological wonders around us.


Licensing Contact

Chris Harris

615.343.4433
Education

The Adventures of Jasper Woodbury: Videodisc-Based Adventures That Focus on Mathematical Problem Finding and Problem Solving Designed for Students in Grades 5 and Up

The Adventures of Jasper Woodbury™ consists of 12 videodisc-based adventures that focus on mathematical problem finding and problem solving. In particular, each adventure provides multiple opportunities for problem solving, reasoning, communication and making connections to other areas such as science, social studies, literature and history. Jasper adventures are designed for students in grades 5 and up. Each videodisc contains a short (approximately 17 minute) video adventure that ends in a complex challenge. The adventures are designed like good detective novels where all the data necessary to solve the adventure (plus additional data that are not relevant to the solution) are embedded in the story. Jasper adventures also contain ""embedded teaching"" episodes that provide models of particular approaches to solving problems.


Licensing Contact

Janis Elsner

615.343.2430
Education

Wireless Tablet Application for Remote Collaboration and Training in Colonoscopy

Colorectal cancer is the fourth leading cause of cancer-related mortality in the world. During patient screenings for populations at risk, polyp detection rates depend on the endoscopist's ability to identify the lesions, which takes years of practice and training. Endoscopic training can be challenging for the trainee and preceptor. Frustration can result from ineffective communication regarding areas of interest. Our team developed a novel tablet application for real-time mirroring of the colonoscopy examination that allows preceptors to make annotations directly on the viewing monitor that facilitates medical training and enables collaboration among several endoscopists during a procedure.


Licensing Contact

Masood Machingal

615.343.3548

Play Nicely -- Violence Prevention Program for Pre-School Children

Play Nicely is a video series developed by a professor of pediatrics for parents of and for teachers and day care providers who are responsible for pre-school age children. The video series offers advice on how to deal with anti-social and violent behavior among pre-school children and the best methods for modifying such behavior.


Licensing Contact

Peter Rousos

615.343.4465
Education